Mar 06 2009
“Ghoul Patrol” (1994) **1/2
Story
Zeke and Julie, the teenage brother and sister duo from the previous entry, are back. This time, they accidentally unleash a demonic beast from Hell upon Earth (and time as well) after they recite a nercromantic incantation. In order to fix their big mistake, Zeke and Julie must travel across time and put an end to the new batch of monsters.
Graphics
“Ghoul Patrol” continues its shooter/multi-scroller style from “Zombies Ate My Neighbors” and the darkly-colored graphics add a somber tone to the overall game, but at the same time, it also looks good. Zeke and Julie’s outfits are an improvement over what they wore in the original. The rendering of all the characters have been improved upon. Everything looks nice and crisp.
Controls
The controls are as crisp and easy as they were in “Zombies Ate My Neighbors”. The only downside is that it can get a bit tedious when having to cycle through your weaponry and gear while remembering what you already have like every 5 minutes or so. Other than that, good stuff.
Gameplay
This is one tough game here as swarms of baddies engulf you at all angles. You play as Zeke or Julie or both through two-player team-up, you fight and shoot your way through five different worlds/dimensions ranging from the Present, Japan, Caribbean, Medieval, and Hell - They have four sub-levels in each except for Medieval which has 2 and Hell only has 1. Like the original, you must rescue 10 victims in each level and face a boss afterward. The monsters this time consist of skeletons, imps, zombies, flesh-eating plants, ninja spirits, and things that pop out of garbage cans.
Weapons consist of Plasma Guns, Lobbing Smash Guns, Plunger Arrows, and Squirt Guns to name a few. Worst of all, your ammo is limited and you have to save so much for later levels. The only aspect of the game that’s on your side is the password that appears at the start of each level - with the exception of Hell. It is also much harder to pinpoint your neighbors as your radar is gone and you must instead follow these “HELP!” bubbles that pop up on the screen. The same goes for the Level Exit once you’ve completed all of your tasks - What a pain.
Overall
“Ghoul Patrol” is to “Zombies Ate My Neighbors” what “Beyond The Poseidon Adventure was to “The Poseidon Adventure” - It suffers from a lack of original ideas just like most sequels tend to do. The first game has such high replay value and so much charm, but the sequel simply doesn’t have that. It has lost its wacky edge found in the original. Even the bosses in this one stink, they all look the same (a large, floating demon whose attacks consist of a melee weapon and a projectile).
The only good thing “Ghoul Patrol” has going for it is its levels, they are almost like those found in the first game - Large and winding, plenty of doors, plenty of goodies to be discovered, danger all around - all of that is the same, although it looks different. I’m not saying this widely unknown sequel isn’t a fun game, but it certainly is missing that camp, humor, and charm that made its predecessor such a huge hit. Stick with “Zombies Ate My Neighbors” until a console-based remake of it is conjured up.
Rating: **1/2

